About the Game Rules category
Why do ships collide when docking (sometimes)
What determines Game start?
What determines a Turn?
Is it possible to use decimal thrust values?
What exactly is the formula for number of docked ships?
Ship - ship collision and substeps
Does the planet radius matter?
Lost the game with the greatest ship and planet strength
When does the timing for the 2000ms timeout begin?
About player defined functions
Addressing the desertion meta in 4 player games
Crazy idea: Having a bonus time quota for each ship
Location of docked ship
Collision detection criteria
Command execution order
Velocity from 0 to 7 in .2 seconds?
Frequent questions from TS Beta
Can import external open source code?
Do ships collide during movement?
How halite deal with invalid command?
What is the range of move speed?
Planet radius range
Can own ships collide?
Safety Margin to Planet at Full Thrust
C++: How do I know who owns a planet?
Halite teams potentially violate Github TOS?
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