A few questions.
Anyone know how far bots move each turn at max velocity?
Can anyone point me to some resources useful when creating a new method of navigation (A* etc)
Game rules deep dive
Velocity, ranging from 0 to 7 integral units/turn in any direction. (The velocity is stored as two floating-point components, representing the x and y directions; the magnitude of the resulting velocity vector is scaled as to not exceed 7.)