Would the game be more interesting if the 10% toll were returned to the cell?


#1
  • Yes
  • No

0 voters


#2

I would have loved it if additional dropoffs were also shipyards…


#3

if there’s say 10 halite left on the ground wouldn’t that accumulate into incremental 1.1^passing ships speed bumps around the dropoffs ? would be a mess to constantly clean up and jam up movement a lot.

on movement topic…lately I’ve been wondering if I should allocate some ships specifically toward road building to reduce the return costs, not sure if anyone has looked into making specific routes for going out to big halite deposits…


#4

So I had some code that tried to follow the cheapest path from a to b: instant traffic jam. Also longer routes and thus lower scores. There’s something to this I think, but I haven’t found it yet.