Game Rules and Environment


About the Game Rules and Environment category (1)
Finals similar to Halite 2? (4)
Could I connect Halite to DeadLetter? (2)
What happens to an inspired ship (5)
Why does game_map._get_target_direction() return 2 tuples? (4)
What is the order in which ships are updated on map at the end of each turn? (3)
JRE version in server? (1)
When does Halite round end (4)
Game json output schema (3)
Would the game be more interesting if the 10% toll were returned to the cell? (4)
What will happen if I move my ship into enemy's shipyard/drop off? (4)
Finals status not up to date? (2)
Does my bot always need to (re)install the dependencies every time before it starts a game? (2)
How to get the order of events to match online (18)
What was the win condition that make this winner won the game? (4)
Percentage next to score (3)
Similar bot, way lower skill/rank? (15)
Gameboard Initialization (2)
commandQueue contains different command for the same ship, what will happen? (3)
Anyone know how the winner was determined here? (3)
Current halite available on map (2)
The Halite III Server Environment (12)
What are the limits on disk usage? (2)
What does 1 rating point represent? (3)
What is DROPOFF_PENALTY_RATIO? (4)
Running out of halite trying to move? (2)
Has balance of 4 to 2 player games played on the servers changed? (6)
Lua 5.2 disabled (4)
How to determine is one of our ship is inspired or not through default hlt code (8)
Number or players (3)