I hope I am not bothering you to much with this question but I struggle with the optimal ship count.
My thoughts so far:
Spawning a ship is always a good idea if given ship will earn atleast 1001 halite .
To predict the amount of halite a ship will farm in its lifetime you need to know the amount of Halite on the map, the number of turns left and the ratio between the amount of halite a ship will earn (25% of current cell) and the halite it will spend traveling to the next cell(10% of halite on cell). To make everything a little simpler I would use the average halite for my calculations(not sure wether this is a good idea). Using all the information I would end up with something like:
(turns left) * (x*(avg_halite0.25)-y(avg_halite*0.10))
->this is just a rough approximation because it doesn’t take inspiration and crashes into account
However the average halite will change during the game and to predict it I would need to know how much ships I will have in a given turn, but to know the ships i will have in that turn I need to know the average halite.
Am I overlooking something obvious here? Is my method generally not possible? I would understand if you don’t have the time to give me proper feedback. However I would really appreciate if you could give me a hint or a mathematical approach I could google or something.