I’m trying to rig my game to log data after each turn. The only problem is that after sending the commands for the last move the games is killed. I can’t even seem to log anything in the caught EOFError exception in common.py. Anyone got any ideas?
At the moment, I’m leaning toward just doing all the halite collected/cost maths myself so I don’t need the same to finish, but that just complicates things more…