Hello, I am relatively new to this competition and am not a professional. Is there any way to store the previous moves for each ship? I am having a problem with my ships getting stuck and would like to implement something that, evaluates if they have been still for x amount of rounds and then forces a move if this is true. I realise the source of the problem is poor navigation, but that is beyond my abilities at the moment.
One of the easiest ways is to put a dictionary (hash map) inside a Game or Map or Navi object (depends on your programing language, some starter kits doesn’t have Navi) and store ShipId -> any info you need.
Just don’t put this info inside a Ship object, since these objects are recreated each turn (this is a design decision of starter kit authors).
I am using python. Can you store more than one move per ship with using a dictionary?
You can probably put an array inside of dictionary, why not?
Is it possible not to recreate these objects each turn in Python? What is the purpose of recreating them?
I suppose it was easier to implement. If you want persistent entities, you have to implement it yourself (not a big deal, though).
Does this work already, if we replace the method in the game_map.py file, or will it only work if the other things out of our control are updated? Im guessing the __ships also needs to be added somewhere