Given the fact less than 60% of bots can win a match against an idle bot IOW end the game with 5000 points or more it means if the non-performing bots were eliminated it would result in load reduction on the game servers by a factor of 5 or 80.5% to be exact. (Think $$)
It would also make the badges more meaningful if they were only restricted to bots able to score 5000 or more.
Make part of bot compilation process a game against an idle bot and if the bot can not score >5000, reject the bot. This would result in a better overall experience for players with performing bots(more games) and also encourage writing better code as this is a relatively low bar to cross so no one committed to writing bots for a living would be discouraged.